![]() The belt offset is only to move it forward and backward not up or down which makes seated mode in office chairs just as uncomfortable as it has been. They say they fixed throwing in VR, you can't really throw at all, and it's such a weird weight system they use on objects which makes throwing uncomfortable and most of the time when you try the item just falls to the ground.ĭoors are really weird to open and move about, your hand is basically stuck to it like glue like objects until you click off of it making ghost hunts near impossible on nightmare where you have seconds to spare unlike desktop. I'd rather have full control of when I snap and not the game, Motion sick inducing snap turn! ![]() Snap turning only has 15, 45, and 90 degree turning not increments of 5 and you have to hold to snap turn not like VRchat where you can snap as fast as you can move your joystick in quick succession. You can have both seated and standing still without having to remove the ability to use playspace mover. I get playspace mover was used to cheat, but entirely removing it altogether was not the move as this game is mainly played in private sessions with friends anyways or singleplayer. You can no longer use playspace mover, and have to use their weird system to crouch and move up and down making it more difficult for VR users like me who sit down due to health issues. On Ridgeview roadhouse, you have to grab some of the cabinet doors from the back of it on the very right instead of the handle which makes no sense with their new VR system to grab things. For those familiar with Space drag, the "Reset offsets" toggle resets your height to 0,0,0 but using PSM and OVRAS together I can use PSM's reset, bypassing OVRAS's reset making my actual height reset point 0,-15,0.I don't know why, but the new update causes a lot of nausea for me and friends. I do use advanced settings but in conjunction with PSM to achieve a "reset under the floor" button. Now last time I asked a similar question people told me to use OVR advanced settings Space Drag. I would be in anyone's debt who could tell me what the corresponding button mask numbers were for index controllers within Open VR! Meaning 128 = A on my right hand and 2 = Y and B on each hand with 4 being the middle finger trigger on each hand. PlayspaceMover.exe -l 4 -r 4 -resetButtonMask 2 -physics -rightTogglePhysicsMask 128 -gravity 6 I now know that the index can work with PSM as long as the user knows what numbers to use for the button bindings. I am switching to Index shortly and was hoping that someone out there knows the controller button mask numbers for index. Ive gotten accustomed to using Play Space Mover (Not OVR Advanced setting space drag) over the past 2 years on my Rift. Now I've posted a similar question but since I have done more research my question has changed. Please check the wiki and our troubleshooting guide.Please browse the subreddit for common questions & check the wiki.We don't allow political discussion or sub-reddit drama.No impersonation, claiming to have "insider knowledge", or posting intentional misinformation.We don't allow memes, or URL shorteners.Self-promotion is allowed for game developers and YouTube personalities, please read further below.No buying, selling, begging, giveaways or crowd-funding.Low effort posts that are not allowed include shipment notification, arrival and unboxing photos. Posts must be on-topic and relevant to Valve Index. Posts must be about or related to the Valve Index and must not be low effort.Discussion and debate is encouraged but name-calling and/or harassment will not be tolerated. ![]()
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